BlumeShadow
A downloadable game for Windows
<<ATTENTION>> PC Xbox controller required. We will add support for keyboard and other controllers in future test releases.. Stay tuned!!
BlumeShadow
A pixel based metroidvania game built on exploring. (WIP test level)
This demo is a work in progress over the past year of experimenting in Unity. Most everything you see is just a place holder art. This is primarily for fun to do on the side for the two of us. We have no expectations other then learning how to make a side scroller and getting thoughtful criticism from all of you.
The demo consists of 12 rooms we are testing. Along with abilities to find in order to progress. Your energy is linked to your weapon. The more energy you pick up the stronger your weapons will become. But if you lose energy your weapon power decreases.
Would love to get some feed back on some of the game mechanics. Ideas you may have to make things better and bugs that you find.
Gameplay features.
Xbox controller enabled/ no keyboard
- Jumping, "A" Button
- Double Jump, "A" Double tap
- Shooting , "X" Button
- Dashing, "R_bumper"
- Bombs, "L_Bumper"
- Exit, "Escape" Key
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BlumeGameStudio |
Genre | Platformer, Adventure, Puzzle, Shooter |
Made with | Unity |
Tags | 2D, Metroidvania, Pixel Art, Short, Side Scroller, Singleplayer |
Average session | About a half-hour |
Inputs | Xbox controller |
Download
Install instructions
- Download Rar file.
- Extract contents to folder
- Double click Blume.exe
- Click Start on main menu
- Make sure you have a PC Xbox controller attached
We haven't tested any other controllers yet. So if it's not an xbox controller you may not be able to test.
This test demo was created by Warren and Michael
Development log
- BlumeShadow: Test demo work in progress.Apr 09, 2023
Comments
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What you have so far is really great. I can tell you both animate because the player feels great to control
I really wanted to have a map though! And some more visual variety in the environment. Otherwise it’s great
Hi there. Ya that was one of our check lists to build a map on a second milestone. We seem to be getting some traction recently with testers and may give us a good reason to jump back into development on this test demo. Its really good to hear you enjoyed it. Yes we are both Animators . ;)
Hi, this game is truly fantastic. I really enjoy its art style, jumping mechanics and precision. The animations and music are also really good. Just one small suggestion: it would be great if there are more checkpoints. The platform jumping is quite challenging, and every time I hit a trap, I have to travel a long distance to return to where I fail, which is a bit discouraging. But just as I said, I love this game, look forward to the future version.
Hi, this is truly great feed back. We haven’t had many people play the game yet until recently. If you take it for a spin again. Would be great to see video playing in realtime and you discussing the things you’d like improvements on. Would be super beneficial. Thanks so much for testing the game for us. Edit: Oh and yes, more checkpoints will be on the list next time we jump back into production on it.